Devlog - Live Code (31/05/2025) - EN
Today, we return for another live development session of our side project, "Streamer x Chat" (also known as Redemption Stone), which has as its main goal the study, practice, learning, and experimentation with new tools and game development concepts. Our game is a roguelike or, as we prefer to say, in the Vampire Survivors style, where the streamer controls the main character and the chat interacts by summoning monsters through commands.
Let’s recap what we did and tested in this live session:
Visual and Gameplay Updates (done before the stream):
-
Recently, we completely overhauled the game’s visuals, inspired by titles such as Hollow Knight and Cult of the Lamb. We are very happy with the aesthetic results.
-
We implemented monster spawns from the start of the game so that it’s possible to play even without a Twitch connection, offering an “offline” experience.
-
We created some NPCs that, in the future, will allow us to develop dialogue systems and other interactive mechanics.
What We Did During This Live Session:
Connectivity and Functionality Tests:
-
We checked the connection with the Twitch chat and confirmed that it is still working. This is crucial for viewer interaction.
-
We tested the chat energy and life system, which also proved to be operational.
-
We identified a bug where summon commands were still calling old monsters. We fixed it, and now commands like
!mob
summon the new monsters, including little ghosts.
Animation Adjustments and Fixes:
-
We worked on the facing direction of the player character and monsters. We noticed the character wasn’t flipping correctly according to the movement direction. We adjusted the code to apply
flipX
in the sprite renderer based on movement. Although we had some small setbacks with flipping, we managed to get both the character and monsters to turn correctly.
Implementation of New Abilities:
-
We started implementing a new ability for the player: a sword. The idea is that the player summons a sword that spins around them. This will be the first of several abilities, and we are planning an upgrade system where more swords (or knives, for a second ability) will appear and deal more damage.
-
We discussed the possibility of adding a dash ability for evasion (mapped to buttons A or B) and an interaction ability with NPCs (button Y). For now, primary abilities will be mapped to the gamepad triggers or keyboard numbers.
-
The first version of the sword ability is working! It activates, triggers the animation of the sword spinning around the player, and after one hit, the ability object is deactivated. This approach aims to prevent the ability from making the game too easy, unlike a constant attack loop in the Vampire Survivors style.
Next Steps:
-
In the next stream, we intend to focus on a more robust damage system, allowing damage to be divided across different abilities for greater variety and strategy.
-
We will continue developing Streamer versus Chat as an ongoing project, without strict deadlines, focused on study and experimentation. Updates will be made available on Itch.io.
Other Projects by Carol Salvato:
I’d also like to mention other projects I’m working on and plan to showcase in future streams:
-
Mind Cave: an amazing project funded by the Lei Paulo Gustavo in Campinas. We already have a trailer available on YouTube! Search for “Mind Cave Carol Salvato” to check it out.
That’s it for today! Thanks to everyone who watched. See you in the next live session!
Redemption Stone: Streamer Vs Chat
The stone of redemption has come to you, it's time to rid your home of the monsters that destroyed it!!
Status | In development |
Author | Carol Salvato |
Genre | Action, Strategy, Survival |
Tags | 2D, Retro, Roguelike, Top-Down, twitch, Unity |
Languages | English, Portuguese (Brazil) |
Accessibility | Subtitles |
More posts
- Devlog - Live Code (31/05/2025) - PT-BR1 day ago
- New Design and new Assets Art2 days ago
- Live GameDev (SvC) -> Refatorando com ChatGPTMay 27, 2023
Leave a comment
Log in with itch.io to leave a comment.